AI Insights · Timothy · July 2022
Top 5 Golf Games on Android in France: Q2 2022 Performance
Discover the performance trends of the top 5 golf games on Android in France during Q2 2022, including revenue, downloads, and active user metrics.
In Q2 2022, the top 5 golf games on Android in France showed varying performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance during this period, based on data from Sensor Tower.
Golf Clash - Golfing Simulator saw a mixed trend in weekly revenue, starting at around $13K at the end of March and fluctuating throughout the quarter, peaking at approximately $12.7K in early June. Weekly downloads remained relatively steady, hovering around 300 to 350, with a slight increase to 395 in mid-June. Active users showed a slight decline from 3.1K at the end of March to around 2.6K by the end of June.
Golf Rival - Multiplayer Game experienced a downward trend in weekly revenue, starting from $11K at the end of March and decreasing to about $9.8K by the end of June. Downloads were more volatile, starting at 3.7K, peaking at 4.3K in mid-April, and then dropping significantly to just over 1K by the end of June. Active users followed a similar pattern, starting at 31K and dropping to 22K by the end of the quarter.
Golf Battle maintained a steady weekly revenue, mostly ranging between $1.4K and $2.1K. Downloads showed some fluctuation, starting at 3K at the end of March, peaking at 4.2K in mid-April, and ending the quarter at around 3.5K. Active users displayed a more stable trend, starting at 83.6K and ending at 80.4K by the end of June.
Ultimate Golf! had a consistent revenue pattern, generally staying between $1K and $1.9K. Downloads varied throughout the quarter, starting at 213, peaking at 525 in mid-June, and dropping to 210 by the end of June. Active users showed some fluctuation, starting at 5.1K, peaking at 6.1K in early April, and ending at 4.6K by the end of June.
Mini Golf King showed a declining revenue trend, starting at $1K at the end of March and ending at around $570 by the end of June. Weekly downloads also decreased, starting at 1.3K and dropping to just over 250 by the end of June. Active users followed a similar declining trend, starting at 3.9K and ending at 2.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.